still some #indidev #development going on, slow and steady, will get there, sharing appreciated – #remake #retro #parallax @FlyRts @Demented_RTs
So, what you see here, well it looks like the start sequence to Parallax on the C64, it is, but it’s the remade version, as you remember I’m doing a C64 Parallax remake in Gamemaker Studio. I haven’t given up, I’m just enjoying it as a hobby and going back and forth to it. I’m making progression with it, but I needed something else to keep my mind fresh.
So, I did the intro (or start up part, what ever you want to call it) I will be plugging it into the main code shortly.
The next thing I need to work on is the rooms for the scientist to go into etc.
Anyways, figured I’d let ya’ll know, so ya don’t think the Parallax Clone has stalled, its just being very, very slow.
Original Intro recorded from WinVice :-
My version, roughly the same length of time :-
(I only put like 2 mins, as it just loops and loops until you go into the game)
Oh, the .exe can be also downloaded from here, so you can play it on your own Windows machine.
Hope ya like it.
So a lot of you have been asking me, why I moved to gaming for my streams and not to development, or why did I stop development.
Well I didn’t stop, I’m just not streaming it, while I am getting used to streaming, I don’t need an added ‘cog in the machine’ i.e. issues with the stream (as some of you have seen, sometimes I don’t have audio, or a game crashes, etc) so until I’ve got my stream setup 99.99% perfect I will be sticking with games.
That being said, I’ve not stopped development, I’ve just slowed down a little. I recently decided to do another remake and I reached out to the original developer for permission to do this (to which he said yes), so the first thing I did was (as I’m crap with graphics) rip the graphics out of the original game, which wasn’t easy, I had to them rip the level by playing it and recording it, and stitch it all together, so I had one complete map. (took a while, ended up with a 7000 by 7000 pixel size map)
So, I currently have all the graphics in play (and tfxing/ripping into as I need them), the level to reference and I’m just building the levels up. I’ve done it in a way so I can re-use most of the graphics, but then just change it’s colour as you pass into the level.
Once I have the levels all into it, I’ll then move onto the animations of certain aspects of the levels, being able to shoot the levels, being able to stop on the floor, enemies, boosting, warping, getting out the ship into the scientist hut, etc and more, obviously what was in the original game on the C64.
But, this was more to tell people who follow me via this page, Twitter, Facebook, Twitch I’ve not given up on Development, it’s just not my top priority at this point in my life (and I bet a lot of you devs can relate to that)
Anyways, maybe I’ll see you on Friday, when I start my blind play through on Doki Doki, again, my twitch address is