September 22 2017

How’s my game coming along? #indiedev #gamedev #gamemakerstudio

So, I’ve been streaming of late, but I’ve realized that I’ve not actually been updating my site or showing/saying what I’ve been doing, apart from notifying when I’m going online.

That is a little boring for you, so I figured I’d post an update (well, you can blame @JeffDev, as he wanted to see what I’m up to, so it’s all his fault [Thanks Jeff])

So, I’ve moved my project over from Gamemaker Studio 1.4 over to the new version of Gamemaker Studio 2, they have added a lot of new commands and got rid of a lot of commands, this means my project has what’s called ‘Comparability Scripts’ which makes my old code work on the new system. I don’t want that, so recently all I’ve been doing is going through my code and removing the old code and replacing it with new code, hence hopefully not using ‘compatibility scripts’ and hence not having any problems.

The game itself hasn’t really changed, just changing stuff under the hood, I’ve made a new friend who has stated he produce some graphics for it, so I’ve replaced my rooms with the brighter colour scheme that he provided. I also had to change the tile system (as it went from 1.4 to 2), I managed to get that fixed, and I also changed my logic, so a level can be generated, but now instead of it being a fixed size, it can be any size (and I mean, any size, so huge ones take a while to generate) but it works. Then I remove the rooms the player cannot get too, then I add the baddies, the doors, the weapons, keys, and go..

I really don’t know which way this game will go, it’s evolving slowly, as a full time life always gets in the way, but please follow this site to see updates, follow me on twitter, come watch me on my short streams I do, all the links can be found around my website.

So, this little short animated gif shows me running the game, then re-generating the levels, you will see they would be fairly big for the player to get around, but I’m viewing them as a whole, so you can see them.

More updates to come, enjoy the rest of your weekend. 🙂

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Category: !happeningnow | Comments Off on How’s my game coming along? #indiedev #gamedev #gamemakerstudio
August 28 2017

Still coding, but pausing recent Retro Remake, spun back up ‘Highrise Escape’ #indiedev #gamedev

My website has been quiet for a while, as I've not thought of stuff to put there, or the stuff I've thought about putting there I figured may bore ya.

So, I started on a Retro Remake, and it took me a while to rip the maps (which I've ripped all 5) and I've started to convert the maps into the actual game, but I was all 'graphiced' out, so I decided to put a hold on it, and come back to my other project 'Highrise Escape'.

I'd finished the Video Meanies, and had a break, started playing (and Streaming) Elite Dangerous, but after a little while, I realized I was using it as an excuse to not code. At the time I had a bug in my Highrise Escape and I'd finished 'Video Meanies'. So I decided to start the Retro Remake to get my coding juices flowing again, which they did. I decided to look at Highrise, so I could see if I could find the bug that had stopped me coding it.

Funny thing is, I did find it. I fixed it and decided to put the Retro Remake on hold for a while (as to not get bored with it) and do a little on Highrise.

So, I ended up fixed the question box bug, and added a 'Frost Thrower' like a Flame Thrower but it slows down the enemy. I also add a 'Static Bomb' which you drop and run, and it explodes, shrapnel killing any enemies. I'm also working on a 'chucking object' for things like 'Grenades', 'Spanners', or general objects in the game. But due to the compile times of the main game, I sometimes have to do a 'prototype' of the part I would like to include into the game.

I've not put any downloads into this, as it's pretty much the same as the last. (but I can provide if asked)

You can see below the game as it is, and the prototype below.

If you want to watch me streaming my coding your welcome to go to  <— Development Channel

or <— Elite Dangerous [game play] Channel

Oh, and below you'll see a snippet of the map of the retro remake I'm doing, and I don't want to put the whole map as a lot of time and effort went into ripping the graphics, and i do believe that I'll be the only person who's done it. I will release the map, but only when the retro remake has been completed, or has enough traction so that people know if the maps end up on the internet, then it was me that did them. 🙂

Enjoy the rest of your week.

Current GamePlay

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Object Chucker – Prototype

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Snippet of map ripped from C64 game for Retro Remake

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Category: !happeningnow | Comments Off on Still coding, but pausing recent Retro Remake, spun back up ‘Highrise Escape’ #indiedev #gamedev
May 24 2017

Video Meanies compiled to Apple Mac and Linux for testing #indiedev #gamedev #gaming #WednesdayWisdom

A wise person once told me, listen to your userbase. 🙂

After getting a little feed back from my first post, it would appear there is a need for a Linux version and a Mac version.

Having the option to do this, I decided I would. So, that being said, I’ve compiled both and I have tested it on El Capitan on the Mac, and Ubuntu 16.04LTS on Linux.

Links are below.

I’m assuming if you are a Linux user you’ll know how to install and the same goes for Mac users, if you are unable to install it, remember, Google is your friend. I pretended to be a user who didn’t know and found plenty of links around to show me how to get things working, to stop the ‘security questions’ on the Apple Mac, how to download and install a .deb package, etc, etc

Feel free to provide feedback if they don’t work on your machine, but only when it comes to the running of the game, not on how to get it installed, etc

Linux Ubuntu 16.04LTS

Apple Mac El Captian

Windows .exe zipped up in-case people want it

Hope you enjoy it. (Hope it works 🙂 )

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May 23 2017

I guess I now need some bug-testers, anyone? #indiedev #gamedev #gaming

I think I’m done, I have all parts in place, I have a fully playable game, I have a remake, can I believe it, I’ll have too.

So, you are welcome to download it below from the link and try it out, nothing major has changed, except all the debug routines have been removed (or have they, mwahahahaha… but I will know based on any screenshots)

The keys are WASD, Cursor, or Original keys from the C16 to move (if you hold down and left or right, you’ll shoot from the lower half of your body for the lower bricks) or Joystick D-Pad

Space, Return or Joystick Fire, will fire a bullet, this will kill enemies or destroy bricks to get through them, and sometimes you can’t see them all… 🙂

Some rooms may be more deadly than others, you’ll find that out the hard way, unless your really bright and it will be obvious.

Highscore routine works, you change the default letters (my initials) with Z or X and Return/Enter to accept the letter

I’ve probably missed some code snippet somewhere, if you get an error, please copy and paste the error screen (or screenshot it) and let me know, I’d like to get this bug free.

If, after you’ve played the original on an emulator or the real machine (if you are that lucky) and you find the re-spawn rate is too fast or too slow, or the lasers are wrong, fast, slow, etc… anything, let me know, again, with the screenshot of the room of concern and what the issue is (you can’t get this information to me via either my social media or the contact me, although you’ll not be able to get the screenshot to me, unless you upload it somewhere and provide a link)

Right, I’m rambling too much now, it’s waaayyy past my bedtime, only getting this typed up as the wife is watching #DWTS (Dancing with the stars)

So, the link is here

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Category: !happeningnow | Comments Off on I guess I now need some bug-testers, anyone? #indiedev #gamedev #gaming
May 17 2017

Remake getting closer and closer to completion #indiedev #gamedev #gaming

I’m still plugging along with this C16 remake (Video Meanies) and I think it’s coming along quite well. I have still have a few things to do, sounds/audio, high score and probably a few bugs I’m unaware off at the moment. I haven’t been able to test the joystick routine yet (keep forgetting) although the code is in there. Few other features I need to implement, like on the original, certain walls would actually kill you if you touch them, etc

[edit 05/18/2017 16:43pm – I’ve now put in the sound/audio, the original didn’t have a means to mute it, so I’ve not done that yet, if you don’t want sound, mute your PC 🙂 ]
Decided to release an .exe into the wild (see link below). Feel free to download, play and provide feedback (or any bugs you may find).

Controls are Joystick (if it works) or Keys.

From loading it up, you’d press F1 to start (or it cycles through the screens, like a demo mode) and then you choose K for Keys, or J for Joystick (if it

WASD / Cursors to move around [Joystick D-Pad if it works]

Space to fire (to kill enemies or shoot away bricks, visible or not) [Joystick A Button if it works]

[Cheats in background for debugging, getting out of a bind and WILL be removed on final release]

G – God Mode on or off (i.e. you will not die)

R – Replenish Lives back to max amount

F – Fast move (it allows you to walk through walls too, but will only go to a screen that is there)

I – Information at mouse for Debug Data

Insert – Display Overlay [Will Slow down the game, only for a quick on and then off]

So, the link to download it is here… please try and let me know if things need to be changed (after you’ve compared it to the original, like enemy re-spawn rate, laser beam speeds, enemy speeds, etc)

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Category: !happeningnow | Comments Off on Remake getting closer and closer to completion #indiedev #gamedev #gaming
April 27 2017

Taking a coding breather, but not, at the same time, mixing coding with nostalgia #gaming #indiedev #gamedev

Bit of an update, so I've had someone reach out to me and offer their services as a designer and graphician (if that is a word). They are going through a home move at the moment, but as I've explained I'm not on a deadline, so I'm waiting for them to get that done and we can then catch up and see if the 'joint venture' is going to work.

I decided to take a 'breather' from 'HighRise Escape' mainly because the more design and code I have in it, the more that could potentially have to be changed based on another persons input. But I wanted to keep my fingers in the pie (I like using that expression) so I decided to a clone. Now, I did, a while back, try to do a 'SkyKid' clone, but because of IP issues I decided to put that on hold, as I didn't fancy any 'cease and desist' letters, etc

So, I went on the hunt for a game to 'clone' which took me back to my youth, when I got my first computer, a Commodore 16, there was a little game on their called 'Video Meanies' and it was cool, simple and fun (although some YouTube video's on it these days, some people don't like it)

I took it upon myself to clone this game. (or at least start the clone process)

If you can get, and install an emulator (plenty of google, YouTube, websites to help you with that) you can then download a ROM of the game. A good place to start about Plus 4 Emulation (the C16's bigger brother you could say) you could go to and hunt around. So once you've looked for the game and seen how it played (or is played), you'll understand why my version looks like this. Plenty of bugs, haven't really scratched the surface, but the back bone is there.

No .exe yet, It's not at the stage I feel releasable yet, the bugs can cause a disappointing feel, but you can look at it in the .gif below.

Happy Coding Peeps.

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