March 26 2017

mock-ups or mocks-up? prototyping a title screen/menu for my project #lazysunday #gaming #indiedev #gamedev

A week as gone by with no updates from me. Were did that week go?

So, I’ve been brainstorming big time, been playing games (yeah, shock horror) and I’ve been using these games to get some ideas, well, ideas said very loosely as technically it’s copying, or is it?

I’ve setup a Kanban (see http://pjg-developments.com/flamethrowers-and-counters-little-more-coding-in-the-bag-screenshotsaturday-gamedev-indiedev/) there was something about hosting my own Kanban, other than using various online ones, a lot of the ‘free’ online ones are free, but when you get to the parts that you need they become premium.

So, with that setup, I have a means of tracking, organizing and generally trying to keep on top of my project.

The other day I was thinking to myself, I’ve been on this project for around a year now, and it started to shock me, then I stumbled across a game on a website that showcases indie games, and the dude who made it stated it took him 5 years. That allowed me to wipe my brow, give a little phew, and continue without any worries.

So, this week I’ve been trying to knock some form of menu system together, I need to try to get to the stage that I have ‘parts’ of the game done, while they may not look graphically sound, it’s a back bone to show a potential graphics artist what my vision was, and that may allow them to join in, change things, suggest things, etc. I think I also need to make some simple sound effects for said menu system, just a couple of chinks, plings or whooshes as I navigate around.

Problem is, when I get to near completion of the menu, it means I need to move onto something else, something else that might be a little more difficult and scary, but I have to have the bad with the good… right?

https://en.wikipedia.org/wiki/Kanban

What you think?

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March 19 2017

Sunday, day of rest, do I do any coding today? #sundaymorning #indiedev #gamedev

I've been having an issue recently with my site and a plugin, that I reached out to the creator, now I totally get the creators direction on this, as there as been soooooo many times, I think… "don't you search Google, first?" or "why don't you use the Outlook Search Bar for your emails" etc. Even his support ticket directs you to a FAQ, as he probably get sooo many emails.

What I don't understand though, the issue I have with 'said' plugin in, it's only certain criteria that cause the problem, so I raised a ticket, provided a little info and hoped I'd get a reply that would would help…… Nope. I was directed to a FAQ, the one I'd already read over and it didn't help me.

So, really this post is to test if the plugin is working under 'other' criteria and then I'll send the log results and hopefully they may be able to help.

Oh, and like the heading said, I've not decided if I'm going to do any coding today or not, after all, it's a Sunday and a lot of people (I know people do work on a Sunday, I've been there) do have a relaxing day on a Sunday..

I hope yours is relaxing too.

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March 18 2017

Flamethrowers and Counters, little more coding in the bag – #screenshotsaturday #gamedev #indiedev

Still moving forwards with this, I’ve been thinking about weapons and score keeping. I decided to make some notes and try to
make a start on some of the weapons.

Wanted to learn about Particles, so for this, I figured a Flamethrower would be a good choice, as you can see below in the little video it turned out not too bad. Had to add more options to my Weapon routine though, like ammo (or in the case of the flamethrower, would be fuel) and I also had to add a ‘range’, I figured that power-ups could happen, longer shooting guns, longer flames, etc.

Particles will be give me other options that I’ll work on, like a flame on the back end of the RPG, or lights in darkened rooms, blood splatter… they can evolve.

In the heading I also mention the counter, well, I’ve started on it, at the moment it’s a simple score counter, but I’ve got a friend helping me who is trying to make it work like a proper odometer, fingers crossed @HayMan_Marc will pull something out of the bad for me. (his site can be found here – http://haymanquarterly.com/blogs/)

Trying to hunt down an offline Kanban, I need something that works ‘offline’ a bit like Trello, but that is another story, for now, I’ll just keep my notes in a text file.
 
Trying to also think of a decent name, so far I’m up to Highrise Escape, thoughts and suggestions on a postcard.
 

Slow evolution, but evolution I’m happy with none the less.

You can download the latest version from here.

http://pjg-developments.com/gameunknown/highriseescapeV1[no_installer].exe

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Category: !happeningnow | Comments Off on Flamethrowers and Counters, little more coding in the bag – #screenshotsaturday #gamedev #indiedev
March 11 2017

First Impressions Last, impressed I was. :) #arbys @Arbys #WhyICantConcentrate

So, you know sometimes you see items online, and I'm talking fast-food or food in general, like the outer box of a product you'd buy in your favorite store/shop.

Well, since I've been in the states, I've never been to Arby's, the wife was always putting me off, last time she tried Arby's was over 20 years ago though and digging deeper it is because she doesn't like cold roast beef, and back then, that is all was available in the store she went. But, I convinced her. We were both impressed. Like the first paragraph states, getting something that looks like the picture is always a bonus.

This was scrummy, and while it's was a touch expensive (understandably, because of all the meats in it) I won't do it often but I will do it again (probably won't be available next time I go)

Anyways, food coma is kicking in, time to let it digest. 🙂 Gonna try to get some coding done tonight, but if the way I'm feeling typing this is anything to go by, I may just do some 'simple' stuff.
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March 9 2017

Some more #WIP brought over the questions into the game, few bugs fixed, tweaks done, moved to #gms2 . #gamedev #indiegame #indiedev

So, now GMS2 is out of Beta, I decided to move my project over to it, and compile it there, the reason I'm saying this, it has a new compile style now, it comes as either an installer or a .zip file. (it doesn't come as a single .exe)

I'll will provide both eventually, when I've worked out a 'legal agreement' to put in the installer and a way to hide the files that I have as 'includes' within the game, there has to be a way to obfuscate the data, we'll see.

I've brought the questions and answers thing over from the prototyping into the main game, I took 209 of the completed questions and made it so that if you approach the door without the key, you get a question, get the question right, the door unlocks, but will re-lock when you go back to the floor. If you have a key, it will unlock and stay unlocked.

I'm still needing the other parts of the questions and answers to be answered, but I've changed my approach now, a friend of mine suggested I use categories, as a lot of questions will fall under the same category. Then all I need to do is get online and obtain lists of things, animals, fruit, male actors, etc.

Again, if you'd like to help, either by provided answers to the questions or deciding which category they would fall under, your welcome to help. Should the category not be in the drop down, just type it, I'll add it to the list of categories when I see it.

The link to the Google Sheets is

https://docs.google.com/spreadsheets/d/1VL8C08jG1nc1pBn6EraFZetvEZ1FKcvmxYumCCGVHJE/edit?usp=sharing

Few other tweaks I had to do, like, the enemies could, if you caught them just right, cut the corners and get you, no, no, no, stopped that, they now have to follow the walls. Few other bugs were ironed out as well, but as usual, I have spotted a few more and manage to generate a few more.

You'll see below a little run of what it does, you can just about make it out, I had to make it really small or twitter would knock it back (anything over 5mb bounces)

Well, ongoing process I believe, funny being a single developer with a full time life.

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Category: !happeningnow | Comments Off on Some more #WIP brought over the questions into the game, few bugs fixed, tweaks done, moved to #gms2 . #gamedev #indiegame #indiedev
March 6 2017

little more #gamedev more to do with the questions and answers, changes and direction of an #indiedev

Yo!

So, as you remember I've got/had an idea for the locked doors in my game, it involved various puzzles to allow you to unlock the door without the key.

Well, I had to work on the question and answer part (as I've decided to prototype parts of the game outside the game, as compiling the whole game just to test a small part is a pain)

So, now I'm thinking, is 10 seconds too long or too short to be able to answer the question, maybe I can have the time based on the level difficulty, who knows… something to ponder on.

Also, in the post below this one (were I'm asking for help), while I've put the Q & A's on the google sheets, I've also added a 'Category' now, i.e you may come across a question that falls under a previous 'Category', the reason for doing this it will be easier to search for a list of items, say Male Actors, Fruits, Animals, etc and then have the code pull 3 randoms from that list. This will allow me to get the Q & A's completed much, much quicker. (The link for the Q & A's in in the post below)

Anyways, just below you'll see what I was thinking for the box, etc (which will change size based on the longest line of text it receives) fingers crossed when I've ironed out the little bugs (as there is some) it will just slide right into my main game and I can then move onto puzzle type 2 (or another part of the game) you can't see the mouse (as I didn't have that setting on recording) but as the text turns red, that is me hovering my mouse over the words. When the box shrinks, it's because I've clicked on the correct answer. (ignore all the other debug data, it's just for, well, debugging)

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Category: !happeningnow | Comments Off on little more #gamedev more to do with the questions and answers, changes and direction of an #indiedev