Flamethrowers and Counters, little more coding in the bag – #screenshotsaturday #gamedev #indiedev
make a start on some of the weapons.
Wanted to learn about Particles, so for this, I figured a Flamethrower would be a good choice, as you can see below in the little video it turned out not too bad. Had to add more options to my Weapon routine though, like ammo (or in the case of the flamethrower, would be fuel) and I also had to add a ‘range’, I figured that power-ups could happen, longer shooting guns, longer flames, etc.
Particles will be give me other options that I’ll work on, like a flame on the back end of the RPG, or lights in darkened rooms, blood splatter… they can evolve.
In the heading I also mention the counter, well, I’ve started on it, at the moment it’s a simple score counter, but I’ve got a friend helping me who is trying to make it work like a proper odometer, fingers crossed @HayMan_Marc will pull something out of the bad for me. (his site can be found here – http://haymanquarterly.com/blogs/)
Slow evolution, but evolution I’m happy with none the less.
You can download the latest version from here.