little more #gamedev more to do with the questions and answers, changes and direction of an #indiedev
So, as you remember I've got/had an idea for the locked doors in my game, it involved various puzzles to allow you to unlock the door without the key.
Well, I had to work on the question and answer part (as I've decided to prototype parts of the game outside the game, as compiling the whole game just to test a small part is a pain)
So, now I'm thinking, is 10 seconds too long or too short to be able to answer the question, maybe I can have the time based on the level difficulty, who knows… something to ponder on.
Also, in the post below this one (were I'm asking for help), while I've put the Q & A's on the google sheets, I've also added a 'Category' now, i.e you may come across a question that falls under a previous 'Category', the reason for doing this it will be easier to search for a list of items, say Male Actors, Fruits, Animals, etc and then have the code pull 3 randoms from that list. This will allow me to get the Q & A's completed much, much quicker. (The link for the Q & A's in in the post below)
Anyways, just below you'll see what I was thinking for the box, etc (which will change size based on the longest line of text it receives) fingers crossed when I've ironed out the little bugs (as there is some) it will just slide right into my main game and I can then move onto puzzle type 2 (or another part of the game) you can't see the mouse (as I didn't have that setting on recording) but as the text turns red, that is me hovering my mouse over the words. When the box shrinks, it's because I've clicked on the correct answer. (ignore all the other debug data, it's just for, well, debugging)