May 17 2017

Remake getting closer and closer to completion #indiedev #gamedev #gaming

I’m still plugging along with this C16 remake (Video Meanies) and I think it’s coming along quite well. I have still have a few things to do, sounds/audio, high score and probably a few bugs I’m unaware off at the moment. I haven’t been able to test the joystick routine yet (keep forgetting) although the code is in there. Few other features I need to implement, like on the original, certain walls would actually kill you if you touch them, etc
[edit 05/18/2017 16:43pm – I’ve now put in the sound/audio, the original didn’t have a means to mute it, so I’ve not done that yet, if you don’t want sound, mute your PC 🙂 ]
Decided to release an .exe into the wild (see link below). Feel free to download, play and provide feedback (or any bugs you may find).

Controls are Joystick (if it works) or Keys.

From loading it up, you’d press F1 to start (or it cycles through the screens, like a demo mode) and then you choose K for Keys, or J for Joystick (if it works..lol)

WASD / Cursors to move around [Joystick D-Pad if it works]

Space to fire (to kill enemies or shoot away bricks, visible or not) [Joystick A Button if it works]

[Cheats in background for debugging, getting out of a bind and WILL be removed on final release]

G – God Mode on or off (i.e. you will not die)

R – Replenish Lives back to max amount

F – Fast move (it allows you to walk through walls too, but will only go to a screen that is there)

I – Information at mouse for Debug Data

Insert – Display Overlay [Will Slow down the game, only for a quick on and then off]

So, the link to download it is here… please try and let me know if things need to be changed (after you’ve compared it to the original, like enemy re-spawn rate, laser beam speeds, enemy speeds, etc)

http://pjg-developments.com/videomeanies/videomeanies.exe

Category: PJGHangouts | Comments Off on Remake getting closer and closer to completion #indiedev #gamedev #gaming
April 28 2017

So what have I been doing for the past 5 months…Nothing.. lol.. joking… a little bit of #gamedev and #indiedev

Hey All,

So, yeah, I’ve been quiet on the website front (and Twitter) and I’ve put a few little things on Facebook, nothing special.

So, what I have I been doing that has been keeping me quiet for so long. Well, first and foremost, I was figuring you were getting bored with my daily updates, so I knocked them on the head, just to see if I got any feedback. Which I didn’t, so it wasn’t a good nor a bad thing.

But, I’ve been trying to learn a little GML using Gamemaker Studio, back in February, I was chatting with a buddy of mine and trying to think of ideas to get my ‘feet wet’ so to speak, and he suggested I do a clone of a game (with the intention of re-skinning it at the end, as you can’t copyright game mechanics, but you can copyright everything else, I don’t fancy a battle with Namco).

So, we decided I’d do a homage, clone, copy (what ever you want to call it) of a game that was bigger in Japan that most places, it touched Europe (I believe) but I don’t think it was even known in the US.

The game was called (well, it still is called, but you get the idea) Skykid.

You can find a short video of the first level of gameplay of MY version at YouTube

https://www.youtube.com/watch?v=1pwx5UI7h94

You can see someone else playing the game (all the way through I believe) at

https://www.youtube.com/watch?v=WTaTucGUuGg

A couple of wiki’s on the game (not written by me)

https://en.wikipedia.org/wiki/Sky_Kid
http://strategywiki.org/wiki/Sky_Kid/How_to_play

I have created a Facebook Page for people who would like to help me in testing from time to time, any suggestions when the re-skinning will happen (as it’s a copy at the moment, so adding features to a copy, defeats the purpose). You can request to join it, but while I’m on the only Admin at the moment, it may be a while before you are accepted (obv spammers will be added and then blocked)

https://www.facebook.com/groups/254071694941588/?ref=bookmarks

But on that note, I think I’ve rambled too long now.

Hope you all have an enjoyable day.

Category: PJGHangouts | Comments Off on So what have I been doing for the past 5 months…Nothing.. lol.. joking… a little bit of #gamedev and #indiedev
April 17 2017

Taking a coding breather, but not, at the same time, mixing coding with nostalgia #gaming #indiedev #gamedev

Bit of an update, so I’ve had someone reach out to me and offer their services as a designer and graphician (if that is a word). They are going through a home move at the moment, but as I’ve explained I’m not on a deadline, so I’m waiting for them to get that done and we can then catch up and see if the ‘joint venture’ is going to work.

I decided to take a ‘breather’ from ‘HighRise Escape’ mainly because the more design and code I have in it, the more that could potentially have to be changed based on another persons input. But I wanted to keep my fingers in the pie (I like using that expression) so I decided to a clone. Now, I did, a while back, try to do a ‘SkyKid’ clone, but because of IP issues I decided to put that on hold, as I didn’t fancy any ‘cease and desist’ letters, etc

So, I went on the hunt for a game to ‘clone’ which took me back to my youth, when I got my first computer, a Commodore 16, there was a little game on their called ‘Video Meanies’ and it was cool, simple and fun (although some YouTube video’s on it these days, some people don’t like it)

I took it upon myself to clone this game. (or at least start the clone process)

If you can get, and install an emulator (plenty of google, YouTube, websites to help you with that) you can then download a ROM of the game. A good place to start about Plus 4 Emulation (the C16’s bigger brother you could say) you could go to http://plus4world.powweb.com/ and hunt around. So once you’ve looked for the game and seen how it played (or is played), you’ll understand why my version looks like this. Plenty of bugs, haven’t really scratched the surface, but the back bone is there.

No .exe yet, It’s not at the stage I feel releasable yet, the bugs can cause a disappointing feel, but you can look at it in the .gif below.

Happy Coding Peeps.
Category: PJGHangouts | Comments Off on Taking a coding breather, but not, at the same time, mixing coding with nostalgia #gaming #indiedev #gamedev
January 1 2016

Happy New Year – Hope your #2016 is a good one #NYE2016

Before the clock strikes midnight and, just like everybody else is worried about, the internet crashes and the cell phones become overwhelmed, myself and mine would like to wish yourself and yours all the best for 2016, while some of us have had ups and downs, we’ve had some gains, we’ve had some loses but we are all here to see 2016 arrive on our door step.

Lets remember the good things that have happened, lets anticipate the good things happening in 2016 and learn from our mistakes in 2015 (and beyond).

We hope you all have a Happy New Year! and for all my international friends, the same to you!!

Voorspoedige nuwe jaar
Kul ‘am wa antum bikhair
Urte Berri on
Shuvo noboborsho
Sun nien fai lok
Xin nian yu kuai
Stastny Novy Rok
Godt NytÅr
Gelukkig nieuwjaar
Bonan Novjaron
Onnellista uutta vuotta
Bonne année
Ein glückliches neues Jahr
Eutychismenos o kainourgios chronos
Hauoli Makahiki hou
Shana Tova
Boldog uj evet
Selamat Tahun Baru
Felice Anno Nuovo or Buon anno
Akemashite Omedetou Gozaimasu
Sehe Bokmanee Bateuseyo
Nyob Zoo Xyoo Tshiab
Felix sit annus novus
Barka da sabuwar shekara
Godt Nytt År
Manigong Bagong Taon
Szczesliwego Nowego Roku
La Multi Ani si Un An Nou Fericit
Ia manuia le Tausaga Fou
Feliz año nuevo
Heri za Mwaka Mpya
Gott Nytt År
Sawatdee Pi Mai
Chuc mung nam moi
Blwyddyn Newydd Dda

See ya on the flipside!!

Category: PJGHangouts | Comments Off on Happy New Year – Hope your #2016 is a good one #NYE2016