Still coding, but pausing recent Retro Remake, spun back up ‘Highrise Escape’ #indiedev #gamedev
My website has been quiet for a while, as I’ve not thought of stuff to put there, or the stuff I’ve thought about putting there I figured may bore ya.
So, I started on a Retro Remake, and it took me a while to rip the maps (which I’ve ripped all 5) and I’ve started to convert the maps into the actual game, but I was all ‘graphiced’ out, so I decided to put a hold on it, and come back to my other project ‘Highrise Escape’.
I’d finished the Video Meanies, and had a break, started playing (and Streaming) Elite Dangerous, but after a little while, I realized I was using it as an excuse to not code. At the time I had a bug in my Highrise Escape and I’d finished ‘Video Meanies’. So I decided to start the Retro Remake to get my coding juices flowing again, which they did. I decided to look at Highrise, so I could see if I could find the bug that had stopped me coding it.
Funny thing is, I did find it. I fixed it and decided to put the Retro Remake on hold for a while (as to not get bored with it) and do a little on Highrise.
So, I ended up fixed the question box bug, and added a ‘Frost Thrower’ like a Flame Thrower but it slows down the enemy. I also add a ‘Static Bomb’ which you drop and run, and it explodes, shrapnel killing any enemies. I’m also working on a ‘chucking object’ for things like ‘Grenades’, ‘Spanners’, or general objects in the game. But due to the compile times of the main game, I sometimes have to do a ‘prototype’ of the part I would like to include into the game.
I’ve not put any downloads into this, as it’s pretty much the same as the last. (but I can provide if asked)
You can see below the game as it is, and the prototype below.