So, I’ve been streaming of late, but I’ve realized that I’ve not actually been updating my site or showing/saying what I’ve been doing, apart from notifying when I’m going online.
That is a little boring for you, so I figured I’d post an update (well, you can blame @JeffDev, as he wanted to see what I’m up to, so it’s all his fault [Thanks Jeff])
So, I’ve moved my project over from Gamemaker Studio 1.4 over to the new version of Gamemaker Studio 2, they have added a lot of new commands and got rid of a lot of commands, this means my project has what’s called ‘Comparability Scripts’ which makes my old code work on the new system. I don’t want that, so recently all I’ve been doing is going through my code and removing the old code and replacing it with new code, hence hopefully not using ‘compatibility scripts’ and hence not having any problems.
The game itself hasn’t really changed, just changing stuff under the hood, I’ve made a new friend who has stated he produce some graphics for it, so I’ve replaced my rooms with the brighter colour scheme that he provided. I also had to change the tile system (as it went from 1.4 to 2), I managed to get that fixed, and I also changed my logic, so a level can be generated, but now instead of it being a fixed size, it can be any size (and I mean, any size, so huge ones take a while to generate) but it works. Then I remove the rooms the player cannot get too, then I add the baddies, the doors, the weapons, keys, and go..
I really don’t know which way this game will go, it’s evolving slowly, as a full time life always gets in the way, but please follow this site to see updates, follow me on twitter, come watch me on my short streams I do, all the links can be found around my website.
So, this little short animated gif shows me running the game, then re-generating the levels, you will see they would be fairly big for the player to get around, but I’m viewing them as a whole, so you can see them.
More updates to come, enjoy the rest of your weekend. 🙂
So, at 7.30pm EST, I’ll be streaming my ongoing,continuous development of my game.
Tomorrow, I’ll be implementing (or trying too) turrets into the game, these will be randomly positioned throughout the map, and I’ve had to have 8 of them, 4 corners, and 4 sides.
If I move the mouse outside the circles, it will just sit there randomly going back and forth (or up and down, etc), if I go within the first circle, it will start pointing towards me, and if I go within the last circle, it will start shooting at me.
All these circles can be random sizes (for search/shoot ranges), but I’m just having the mentality of getting ‘something else in the game’ and I can tweak logistics after the fact.
So, come join me at 7.30pm EST
Twitch Streaming Page – https://www.twitch.tv/pjghangouts
or join in on my Discord channel, to just chat and jaw-jack
Discord Channel – https://pjghangouts.com/discord