#development still going on, but behind the scenes – #remake #retro #parallax @HyperRTs @Relay_RTs
So a lot of you have been asking me, why I moved to gaming for my streams and not to development, or why did I stop development.
Well I didn’t stop, I’m just not streaming it, while I am getting used to streaming, I don’t need an added ‘cog in the machine’ i.e. issues with the stream (as some of you have seen, sometimes I don’t have audio, or a game crashes, etc) so until I’ve got my stream setup 99.99% perfect I will be sticking with games.
That being said, I’ve not stopped development, I’ve just slowed down a little. I recently decided to do another remake and I reached out to the original developer for permission to do this (to which he said yes), so the first thing I did was (as I’m crap with graphics) rip the graphics out of the original game, which wasn’t easy, I had to them rip the level by playing it and recording it, and stitch it all together, so I had one complete map. (took a while, ended up with a 7000 by 7000 pixel size map)
So, I currently have all the graphics in play (and tfxing/ripping into as I need them), the level to reference and I’m just building the levels up. I’ve done it in a way so I can re-use most of the graphics, but then just change it’s colour as you pass into the level.
Once I have the levels all into it, I’ll then move onto the animations of certain aspects of the levels, being able to shoot the levels, being able to stop on the floor, enemies, boosting, warping, getting out the ship into the scientist hut, etc and more, obviously what was in the original game on the C64.
But, this was more to tell people who follow me via this page, Twitter, Facebook, Twitch I’ve not given up on Development, it’s just not my top priority at this point in my life (and I bet a lot of you devs can relate to that)
Anyways, maybe I’ll see you on Friday, when I start my blind play through on Doki Doki, again, my twitch address is