March 29 2019

Parallax C64 Clone

I’m currently working on a PC Clone of Parallax that originally was on the C64, here you can download the latest builds for testing purposes.

 

If you click here you’ll get the full compile with the intro, music and the instructions.

 

if you have already tried the full version with intro, etc and you just want the up to date straight into game version, if you know the keys to press and all that good stuff, then click here

If you want the version with no audio [probably the most up to date, as I don’t have audio while I’m developing] then get it from here.

Scroll all the way down to the bottom of this page for a changelog list of things that I’ve done [or plan on doing]

Current Date and Time of Parallax Main Recent Build - Fri 07/03/2020 16:01:14.51

Current Date and Time of Parallax Main Without Intro Recent Build - Fri 07/03/2020 16:01:41.40

Current Date and Time of Parallax Main Without Intro Without Audio Recent Build - Fri 07/03/2020 16:02:09.09

 

Below is how the Main Game is looking.

[This may not be an exact version of the .exe above, only for visualization]

 

Below is how the Intro is looking.

[Not much will change on this, unless I need to credit people]

 

 

Below is how the High Score is looking.

[This is currently a graphical prototype at the moment and needs lots of work on it]

 

 

Ideas, Suggestions, Feedback can be sent to me and I’ll take them on board.

 

(¯`·._.··¸.-~*´¨¯¨`*·~-.,-( Change Log )-,.-~*´¨¯¨`*·~-.¸··._.·´¯)


●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Jul 03 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Making sure that changelog also uploads with my script

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Jul 02 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Needed to pick this back up, it was collecting too much dust. Had to add some more debug visuals so I can see if it's working right, added a few more keys for display debug options. The password on level 1 appears to be working, you press number pad 1 or 2 for a or b after getting the card from the scientist and it will give you a password for the level. The yellow boxes show which hut has a passwork, and F3 will display the full view port, F2 will hide the extra text at the top and bottom. Lets see how long it takes before I pick this back up again and work on the other computers in the huts. =-)

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Feb 09 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Added in variable to have alternating flashing test, like within 'the big one' for getting your password letter'

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Feb 06 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Brought in the routine to give you a 'letter' for a card, if you have the password card, but then realized that I can use any kard, but I need to use the big one, and the kard gets removed, so next time I fire this up, I'll remove the code I've put in and move it to the 'big one' machine and have it just taking the kard from you, giving you the letter, unless you have the letter already, then it would be an invalid kard and you'd also still lose it.

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Feb 03 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Currently working on the passwords sections, linked in with the card collection, having to display the passwords on the screen, so I can track when they are collected. The card system isn't fully worked yet, as it's like 4 things in one (the routine) but I have a fixed seed being pushed, so I can control the randomness and work on the routine unti I know it works. Then I'll move onto the next machine in the science rooms.

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Feb 02 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Decided to add a 'Change Log' so I can type what I've done for the session of coding. Dates will be proradic as it's only a hobby and I go through phases of wanting to code, it's not like I'm getting much feedback, so it might end up only be something that ends up being mine as a 'completist project'












●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Mon 01 20xx    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

This is purely here to copy and paste, move along now =-)