Parallax C64 Clone
I’m currently working on a PC Clone of Parallax that originally was on the C64, here you can download the latest builds for testing purposes.
If you click here you’ll get the full compile with the intro, music and the instructions.
if you have already tried the full version with intro, etc and you just want the up to date straight into game version, if you know the keys to press and all that good stuff, then click here
If you want the version with no audio [probably the most up to date, as I don’t have audio while I’m developing] then get it from here.
Scroll all the way down to the bottom of this page for a changelog list of things that I’ve done [or plan on doing]
Current Date and Time of Parallax Main Recent Build - Tue 02/04/2020 20:35:05.29
Current Date and Time of Parallax Main Without Intro Recent Build - Tue 02/04/2020 20:35:51.11
Current Date and Time of Parallax Main Without Intro Without Audio Recent Build - Tue 02/04/2020 20:37:11.20
Below is how the Main Game is looking.
[This may not be an exact version of the .exe above, only for visualization]
Below is how the Intro is looking.
[Not much will change on this, unless I need to credit people]
Below is how the High Score is looking.
[This is currently a graphical prototype at the moment and needs lots of work on it]
Ideas, Suggestions, Feedback can be sent to me and I’ll take them on board.
Feb 3rd 2020
Currently working on the passwords sections, linked in with the card collection, having to display the passwords on the screen, so I can track when they are collected. The card system isn't fully worked yet, as it's like 4 things in one (the routine) but I have a fixed seed being pushed, so I can control the randomness and work on the routine unti I know it works. Then I'll move onto the next machine in the science rooms.
Feb 2nd 2020
Decided to add a 'Change Log' so I can type what I've done for the session of coding. Dates will be proradic as it's only a hobby and I go through phases of wanting to code, it's not like I'm getting much feedback, so it might end up only be something that ends up being mine as a 'completist project'