March 29 2019

Parallax C64 Clone

I’m currently working on a PC Clone of Parallax that originally was on the C64, here you can download the latest builds for testing purposes.


If you click here you’ll get the full compile with the intro, music and the instructions.


if you have already tried the full version with intro, etc and you just want the up to date straight into game version, if you know the keys to press and all that good stuff, then click here

If you want the version with no audio [probably the most up to date, as I don’t have audio while I’m developing] then get it from here.

Scroll all the way down to the bottom of this page for a changelog list of things that I’ve done [or plan on doing]

Current Date and Time of Parallax Main Recent Build - Mon 05/03/2021 21:17:54.59

Current Date and Time of Parallax Main Without Intro Recent Build - Mon 05/03/2021 21:19:04.81

Current Date and Time of Parallax Main Without Intro Without Audio Recent Build - Mon 05/03/2021 21:19:59.64


Below is how the Main Game is looking.

[This may not be an exact version of the .exe above, only for visualization]


Below is how the Intro is looking.

[Not much will change on this, unless I need to credit people]



Below is how the High Score is looking.

[This is currently a graphical prototype at the moment and needs lots of work on it]



Ideas, Suggestions, Feedback can be sent to me and I’ll take them on board.


(¯`·._.··¸.-~*´¨¯¨`*·~-.,-( Change Log )-,.-~*´¨¯¨`*·~-.¸··._.·´¯)

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    May 03 2021    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

So managed to find the bug that was stopping me from 'hiding' the card display in the routine, when you've already got a scientist on the ship, as you'd not be picking up the next scientist. Which it turned generated another bug, and another, and another, which, I did fix them, but, I'm an hump over and more incentivised to carry on. I really need to get this done and get it behind me and move onto something else.

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Dec 12 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

I think I've fenagled it enough to have you be able to pick up a card from another hut and then be able to use it in another hut, playing the game, it turns out you can have more than one additional card, with your own base card, so the next task will be allow more than one card being held, only allowing you to use card in slot 2, remove that card and the cards all shuffle up.

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Aug 12 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

So, reading below (2nd) I have had to completely rework the code, my brain didn't think that I'd possible check another computashop/bank with a kard from another one. So, that is fixed now, you can still only hold 2 kards, but if you pull from one hut, you can use in another and it now works, well, until I find another bug.

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Aug 02 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Started to get the Computashop working, still have a few little bugs, have it so if it's a password kard, it will give you the money, but not take your card, using the same card again in the Computabank will take same card and give password letter. Really don't know if I should be displaying a 0 credit once it's used or the current players credit, I'll have to check the original game. Also got a little bug for some reason now, that once you've used the Computashop it won't let you walk away while you have the user, zero balance card

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Jul 03 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Making sure that changelog also uploads with my script

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Jul 02 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Needed to pick this back up, it was collecting too much dust. Had to add some more debug visuals so I can see if it's working right, added a few more keys for display debug options. The password on level 1 appears to be working, you press number pad 1 or 2 for a or b after getting the card from the scientist and it will give you a password for the level. The yellow boxes show which hut has a passwork, and F3 will display the full view port, F2 will hide the extra text at the top and bottom. Lets see how long it takes before I pick this back up again and work on the other computers in the huts. =-)

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Feb 09 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Added in variable to have alternating flashing test, like within 'the big one' for getting your password letter'

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Feb 06 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Brought in the routine to give you a 'letter' for a card, if you have the password card, but then realized that I can use any kard, but I need to use the big one, and the kard gets removed, so next time I fire this up, I'll remove the code I've put in and move it to the 'big one' machine and have it just taking the kard from you, giving you the letter, unless you have the letter already, then it would be an invalid kard and you'd also still lose it.

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Feb 03 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Currently working on the passwords sections, linked in with the card collection, having to display the passwords on the screen, so I can track when they are collected. The card system isn't fully worked yet, as it's like 4 things in one (the routine) but I have a fixed seed being pushed, so I can control the randomness and work on the routine unti I know it works. Then I'll move onto the next machine in the science rooms.

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Feb 02 2020    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

Decided to add a 'Change Log' so I can type what I've done for the session of coding. Dates will be proradic as it's only a hobby and I go through phases of wanting to code, it's not like I'm getting much feedback, so it might end up only be something that ends up being mine as a 'completist project'

●▬▬▬▬▬▬▬▬▬▬▬▬๑۩    Mon 01 20xx    ۩๑▬▬▬▬▬▬▬▬▬▬▬▬●

This is purely here to copy and paste, move along now =-)