September 7 2017

Prototyping ready for my Stream tomorrow. #gamedev #gamemakerstudio #indiedev

Still plan on streaming tomorrow, but my new plan of action is to prototype some stuff before the stream, that way, when I’m stream I look semi-confident. I know we all have to learn sometimes.

So, at 7.30pm EST, I’ll be streaming my ongoing,continuous development of my game.

Tomorrow, I’ll be implementing (or trying too) turrets into the game, these will be randomly positioned throughout the map, and I’ve had to have 8 of them, 4 corners, and 4 sides.

If I move the mouse outside the circles, it will just sit there randomly going back and forth (or up and down, etc), if I go within the first circle, it will start pointing towards me, and if I go within the last circle, it will start shooting at me.

All these circles can be random sizes (for search/shoot ranges), but I’m just having the mentality of getting ‘something else in the game’ and I can tweak logistics after the fact.

So, come join me at 7.30pm EST

Twitch Streaming Page – https://www.twitch.tv/pjghangouts

or join in on my Discord channel, to just chat and jaw-jack

Discord Channel – https://pjghangouts.com/discord

Category: PJGHangouts | Comments Off on Prototyping ready for my Stream tomorrow. #gamedev #gamemakerstudio #indiedev
September 2 2017

About 2 do my streamin,my ‘geek’ side,workin on 1 of many projects #supportsmallstreamers #gamedev #gamemakerstudio

Just about to start my stream of my development side/coding, I am trying to move along with ‘Highrise Escape’, and I have a few bugs to iron out and a few new things to implement, slow and steady wins the race. 🙂

Feel free to come along and watch for a little while, give me your input, tell your friends.

When I have enough followers, I’m going to start some giveaways (unused Steam keys from humble bundles) and I have a bot that allows some commands and gameplay.

For now, I’m starting small, 2 days a week, 2 hours in those days, full time life trumps streaming, but I’m trying.

Your welcomet to join my Discord server and meet new friends, chat to old ones (server is new and empty at the moment)

Discord Channel – https://pjghangouts.com/discord

Twitch Streaming Page – https://www.twitch.tv/pjghangouts

Category: PJGHangouts | Comments Off on About 2 do my streamin,my ‘geek’ side,workin on 1 of many projects #supportsmallstreamers #gamedev #gamemakerstudio
August 28 2017

Still coding, but pausing recent Retro Remake, spun back up ‘Highrise Escape’ #indiedev #gamedev

My website has been quiet for a while, as I’ve not thought of stuff to put there, or the stuff I’ve thought about putting there I figured may bore ya.

So, I started on a Retro Remake, and it took me a while to rip the maps (which I’ve ripped all 5) and I’ve started to convert the maps into the actual game, but I was all ‘graphiced’ out, so I decided to put a hold on it, and come back to my other project ‘Highrise Escape’.

I’d finished the Video Meanies, and had a break, started playing (and Streaming) Elite Dangerous, but after a little while, I realized I was using it as an excuse to not code. At the time I had a bug in my Highrise Escape and I’d finished ‘Video Meanies’. So I decided to start the Retro Remake to get my coding juices flowing again, which they did. I decided to look at Highrise, so I could see if I could find the bug that had stopped me coding it.

Funny thing is, I did find it. I fixed it and decided to put the Retro Remake on hold for a while (as to not get bored with it) and do a little on Highrise.

So, I ended up fixed the question box bug, and added a ‘Frost Thrower’ like a Flame Thrower but it slows down the enemy. I also add a ‘Static Bomb’ which you drop and run, and it explodes, shrapnel killing any enemies. I’m also working on a ‘chucking object’ for things like ‘Grenades’, ‘Spanners’, or general objects in the game. But due to the compile times of the main game, I sometimes have to do a ‘prototype’ of the part I would like to include into the game.

I’ve not put any downloads into this, as it’s pretty much the same as the last. (but I can provide if asked)

You can see below the game as it is, and the prototype below.

If you want to watch me streaming my coding your welcome to go to

https://www.twitch.tv/pjghangouts

Oh, and below you’ll see a snippet of the map of the retro remake I’m doing, and I don’t want to put the whole map as a lot of time and effort went into ripping the graphics, and i do believe that I’ll be the only person who’s done it. I will release the map, but only when the retro remake has been completed, or has enough traction so that people know if the maps end up on the internet, then it was me that did them. 🙂

Enjoy the rest of your week.

Category: PJGHangouts | Comments Off on Still coding, but pausing recent Retro Remake, spun back up ‘Highrise Escape’ #indiedev #gamedev
August 28 2017

Still coding, but pausing recent Retro Remake, spun back up ‘Highrise Escape’ #indiedev #gamedev

My website has been quiet for a while, as I’ve not thought of stuff to put there, or the stuff I’ve thought about putting there I figured may bore ya.

So, I started on a Retro Remake, and it took me a while to rip the maps (which I’ve ripped all 5) and I’ve started to convert the maps into the actual game, but I was all ‘graphiced’ out, so I decided to put a hold on it, and come back to my other project ‘Highrise Escape’.

I’d finished the Video Meanies, and had a break, started playing (and Streaming) Elite Dangerous, but after a little while, I realized I was using it as an excuse to not code. At the time I had a bug in my Highrise Escape and I’d finished ‘Video Meanies’. So I decided to start the Retro Remake to get my coding juices flowing again, which they did. I decided to look at Highrise, so I could see if I could find the bug that had stopped me coding it.

Funny thing is, I did find it. I fixed it and decided to put the Retro Remake on hold for a while (as to not get bored with it) and do a little on Highrise.

So, I ended up fixed the question box bug, and added a ‘Frost Thrower’ like a Flame Thrower but it slows down the enemy. I also add a ‘Static Bomb’ which you drop and run, and it explodes, shrapnel killing any enemies. I’m also working on a ‘chucking object’ for things like ‘Grenades’, ‘Spanners’, or general objects in the game. But due to the compile times of the main game, I sometimes have to do a ‘prototype’ of the part I would like to include into the game.

I’ve not put any downloads into this, as it’s pretty much the same as the last. (but I can provide if asked)

You can see below the game as it is, and the prototype below.

 

Category: PJGHangouts | Comments Off on Still coding, but pausing recent Retro Remake, spun back up ‘Highrise Escape’ #indiedev #gamedev